Archive for 2008

A small XBList update to 3.2.1

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Yesterday I updated XBList to 3.2.1. This release is mostly bugfixes - it fixes a problem where Xbox Gamer Tiles wouldn’t load because xbox.com changed the format they stored pics in, and it fixes an issue where gamers who are away but in a game would show up as on the dashboard. The only new feature is that I’ve changed the sound that’s played when your friends come online. It’s now the same as the Xbox 360’s notification sound, and is much less jarring than the old sound. I hope that comes as a welcome change. Grab the new version and let me know what you think.

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Posts I haven't written

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I haven’t been updating this blog too much recently. I never meant for this blog to run on a schedule, but I did intend to post more frequently than this. My original idea was that the blog would serve two major purposes. First, it is a place for me to announce new projects or updates to software and websites I’ve already released. It’s done that quite well, though I haven’t had much to announce recently. My job has been taking the majority of my development time, and most of the projects I’ve been working on at home are either private or haven’t been released in the form I’d like to because my employer hasn’t approved them for release yet.

The second major purpose for my blog is as a place for me to record the solution to problems I run across while developing software, so that others won’t have to spend hours Googling or using trial and error to come to the same conclusion. I didn’t intend to rehash things that were easily found or that had already been discussed - only to post when I felt it was something that added value to the internet that hadn’t been there before. So a lot of the blog posts are not really a narrative or running commentary - they’re not meant to be subscribed to, but found individually. It’s for this reason that my most popular posts tend to include the exact text of error messages. This type of post has suffered both because I haven’t been doing as much development, because I can’t discuss a lot of what I’ve learned due to the nature of the projects I’m working on, and because I’ve been learning new stuff (like Ruby on Rails) and haven’t done enough to have solved problems others haven’t already posted solutions for.

The third reason I have this blog is to occasionally talk about my thoughts on different technical topics, from web development to video games. Again, I don’t like to make a post unless I think I’m adding something new, and most of the topics I’ve wanted to talk about have already been covered. I had a lot of draft posts sitting around about web development, web standards, and the evolution of browsers, but then I discovered Alex Russell’s blog and it turns out he’s already said most of what I wanted to say, and better than I could. Other stuff, like my impressions of Windows Vista, critique of stackoverflow.com and suggestions for the Xbox Live Arcade lineup, have been covered to my satisfaction in plenty of places. Maybe some of them will end up posted, but probably not.

Another part of the reason I haven’t posted much is the sheer weight of unfinished posts I have. Right now I have 64 drafts and only 52 real posts! So I’m going to attempt to clear things out by writing a little about what I haven’t posted. A lot of this stuff wasn’t posted because it fell under that third point above, but some of it I was just too lazy to flesh out into real posts. Some of it’s just random stuff. So here’s what’s been happening in the last year:

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PNGGauntlet 2.0.2

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I thought everything was going well with PNGGauntlet 2 until I got a comment reporting some problems with it at the beginning of the month. It’s taken me almost a month to get a chance to sit down and check out the problem (August is always really...

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Supplying alternate credentials for a network printer

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Another crazy little Windows tip – I can’t remember if this was a Windows XP problem or whether I’d also seen it in Vista, but I’m cleaning out my blog drafts and wanted to flesh this out.

Basically I had a network printer set up that would work until...

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Announcing PNGGauntlet 2.0

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It’s been about three years since I last released an update to PNGGauntlet. This PNG image optimizing tool has been very popular, but has been sorely in need of a refresh. Today I’m excited to announce a major update, PNGGauntlet 2.0.

The most important...

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Website work

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I’ve been pretty quiet on the blog lately, partly because I went on a long vacation and partly because I’ve been too busy with real work to do anything much on at-home projects (at least, at-home code projects). Another reason is that I’ve been working...

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